Nvidia Opens Holodeck Trial Edition for 16 VR Collaboration

VR Network learned that at the annual Esri China Users Conference, NVIDIA demonstrated its latest virtual GPU solutions, including ArcGIS 3D geographic information remote applications based on the NVIDIA® Quadro® virtual data center workstation (vDWS) software virtual GPU.

In addition, NVIDIA Holodeck's intelligent virtual reality platform is also on display. It brings together designers, developers, and customers from all over the world to discover and build together in a highly realistic and collaborative physics simulation VR environment. And explore creative work. NVIDIA announced at the GTC Europe earlier this month that Holodeck's pre-release version will be open to outstanding developers and designers.

In the demo video released earlier, we saw that after the car designers put on the VR headset, many people can design a Koenigsegg sports car together in a virtual environment, such as measuring the car's tires and checking the car's Internal structure, even a number of automotive parts.

The combination of VR and the automotive industry is not surprising. For example, at the Shanghai Auto Show in April of this year, 51VR demonstrated the VR look-a-car solution, which can modify car interiors, colors, and simulated test drives. At other auto shows, many auto manufacturers have also placed VR devices in front of their booths. Visitors can bring VR headsets to see the details of the car.

But these are more attempts by automakers to implement VR marketing programs. Altron Technologies, who had worked with several auto makers on VR marketing solutions, told reporters that their services are generally of the exhibition category, but it is not possible to truly reach the level of automotive R&D and design. “The fineness of VR is still not reached. To request".

Car parts burst

And this is one of the things that Nvidia wanted to solve through Holodeck.

According to the official introduction, the effects achieved by Holodeck include:

Rendering highly detailed large-scale models in real-time with bionic ratios allows designers to save time on their own modeling and focus on the design itself;

Created in a physical simulation environment and interacts with people, robots, and objects. The design is in a different environment and understand what the project looks like after it is completed.

Real-time collaboration naturally takes place in the same virtual space, and multiple people work together in the same virtual environment.

Use artificial intelligence-based simulation tools to enhance the workflow. Intelligent machines can be deployed and trained in Holodeck's realistic simulation environment, enabling intelligent transfer between virtual and real-time, making the deployment of machines safer, faster, and cost-effective.

Among them, they used VR Works (Optimized Image Rendering), Design Works, and Game Works (Optimized Lighting and Shadows) to achieve a photo-level effect of the model. At the same time, it can support up to 16 individual real-time platform interactions, allowing designers all over the world to modify the same model. Zhang Wu, a virtual reality business development and sales manager for Nvidia China, told reporters that up to 16 people can be collaborated, mainly considering the number of designers, but it is technically not difficult to support more people.

Currently, Holodeck supports the following functions: labeling, labeling the model, measuring, placing the model, editing each module, replacing material and lighting, and viewing internal parts and design structures of the design product.

In order to simplify the workflow of Holodeck, they implanted a plug-in in 3DS MAX and MAYA so that the model can be imported into Holodeck with a single key, and the materials, lighting, etc. selected in 3DS MAX and MAYA are retained. Can be viewed and modified directly in VR.

In addition to the above design features, Holodeck can also train robots in a virtual environment.

Zhang Wu said that if robots are trained in the real world, they must constantly repeat the same movements. In Holodeck, 16 robots can be trained at the same time, then the smartest robots can be found and the brains of robots can be placed on 15 other robots. The body will be trained again, so that efficiency will be higher and will be more accurate.

Of course, not only for the automotive industry, Nvidia hopes that product designers, application developers, architects, and other 3D content creators in various industries can apply for use. At the same time, you also need mainstream graphics workstations with P6000 and above Quadro.

As demonstrated in the promotional video, Zhang Wu revealed that at this stage, Holodeck focuses on automotive design applications. Some partners still want to use it for testing on car crashes, durability, etc., and use Holodeck to “create a real AI World. All things have real physical constraints, and if the parameters and models are complex enough and the algorithm is accurate enough, there is such a possibility in the later stages."

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